Where is the infirmary in two worlds 2




















Simply deposit five Varns' hearts in the chest to complete the quest. The particular pack of warthogs you need to kill shows up just southeast from Hatmandor, but the complicating factor is that you can't just go straight there from the city.

There's about half a mountain in the way. Instead, you need to teleport to the Hatmandor Perlicus gate and go slightly west, using the rickety wooden bridge to reach the warthogs' pen. Kill them until one drops an Ampoule of Warthog Blood, then teleport back to Chaznaddar.

Go to the tailor's shop and take the Necromancer's Robe from the basket on the third floor. Owned Buy now Pre-order now. Owned Free. New releases.

On sale now. Movies for gamers. Browse all games. More GOG. GOG Galaxy. Join the team. Game technical issues. Orders and payments. Account and website. You need to find all the pages and the cover in the old Mages Guild where all the wild animals were being fed dead people. There are chickens here you can pick off with your bow, but don't get caught, the guards don't like weapons drawn in town.

Ubaj and Udin want you to go to the mines and talk to more like stong arm Jazid into creating a false shortage in medical supplies, so they, the Merchants Guild, can charge more for their's.

The Imperial Verita Mines are at the other end of the path you're already on. Jazid agrees if you kill whatever animals are killing his miners. Agree and follow him. I was hoping for a new critter but it's just a bunch of Varn. Qudamah the Jackal is the boss Varn. Slay him and find a way out of the mine, picking miner's pockets on your way, for some pretty good crystals.

Their Lair is West of Bayan, the first left, at the end of the path. Head south from the teleport and make your first right. It's not rocket science, pull out a couple of clubs or hammers and make splinters!

Turn right after the gate then left at the fork to play a pickpocket game. Pick the pockets of the three guards before the time runs out. Save before entering the house! There are several Occultisits ready for a fight inside. Just keep a close eye on your health. Lots of treasure here and the crystal piece, of course. The next piece is in Bayan. Not as many Occultists and not as many chests. Another one is in Daxials, the town next to and east of Hatmandor.

Only two Occultists and just a basket holding the crystal piece. The fourth piece is in Cheznaddar. From the teleport, go out the gate and follow the houses around to the right. Go right again at the end and it's the very last door.

There are four Occultists this time, another basket and several loose items on the shelves, etc. The last one is also in Cheznaddar. Go back the way you came, it's the last door you can open before you reach the gate by the teleport, or from Cheznaddar's teleport, go out the gate and it's the first door on your right. There are only two Occultisis and the crystal piece is in one of the baskets, again. Head to the sewers in Hatmandor. From Hatmandor's teleport, the sewer entrance is just behind the wall you're facing.

Make your way to the flashing green pin. Just keep going right and you'll get there. There's a skull on the wall, place the Family Jewel there. Head south a keep to the right to exit in Cheznaddar. Return the package to him and he'll tell you two names, Sarius and Angie, both students.

Give him the money or kill him. Take the package back to David by the teleport. If you don't kill him he'll continue to shake you down for more and more money. I don't know if something eventually happens because I got fed up with him bugging me and killed him.

He wants you to bring a girl, Lisa, to his end of exams party in exchange for help. You'll find Lisa in the upper left of the dorms. You'll be stopped by a stranger and more or less threatened. You can offer Lisa for dancing at the party or per hour for company. He'll tell you to go speak with Dr Annaya, a professor at the university. Confront Dr. She'll explain about the Black Rose and ask you to speak to Angie. She has proof at her place. It's in the dorms.

Read it to see who the Professor really is. Decide who to side with. I chose Dr Annaya, who then referred me to Dr Lavarius. Accept to help him with a ritual. On your way out of town you'll be stopped by a stranger, you know, the one who keeps stopping and threatening you.

Apparently, his boss does not want you to help the Dr. Accept or decline his offer. Put the stone he gave you down when prompted. It's not on the beach like the Dr.

After, return to speak with the Dr. He'll tell you Kaineth at the Lion, a gambling house, was involved in the Event you're trying to get information on. He wants you to convince Sammy the Bull Mangano to drop out of competition with him, Lexington.

On your way out, pick up another quest from the Bouncer. Hide next to the steps on the left and wait for the guard. Take him out quietly. There's a key in his pocket. Escape through the cellar with the mystery asassin. Apparently, this was Lexington's plan all along. Go speak with him. Now go speak to the Maitre D' and show him your card. Inside you'll find Professor Kaineth at one of the dice tables.

He wants you to go see Master Damai in the Swallows to get an Oculus. Small problem, Master Damai doesn't want to give it to you. Return with it and after a cut scene, he tells you to go see Kaineth at The Lion, for further instructions.

He wants you to meet him at the entrance to the Swallows. He then asks you to meet him on the old University's grounds, by a well. The well is underground. You'll need to go through the Clammy Cellar to get there. Each talk with Kaineth will come with a vision. You'll learn more about Gandohar and the Event. There's a panel with a wheel behind it to lower the water.

When you get to a great hall you'll have another vison. Con- tinue on, to a teleport and go talk with Kaineth again. He's back at the Heart of the Swallows. After, report back to the cranky Prophet, Cassara, on Alsorna island. After a cutscene, kill him. You'll find everyone downstairs and a new location will open up to you.

Take Ghortarius' teleport to go to the new location. The men's and Women's dorms are in the West part of the University grounds. It seems the Mangano family lives here in the north end of New Ashos city. Did you kill Selen? I did. The city isn't that big but very familiar if you played Two Worlds.

Des Mon is in the east of the city and has a jobs board you can make use of. The docks are south of the university. Jarek Nortar's Bow is inside. You can buy a boat at the docks from Aglovall Shell-back. The docks are just south of the Uni- versity. Press A to get in or out and use LS to steer. I had already been there because I used one part Scapulari brain or perhaps it was a pearl and nine parts Bamboo Tongue, so I could walk on water.

It should last around five minutes, more than enough time to get to Daishin at a run. Either way you can now get to the shoreline of the really big island, Elkronas, from the southern most tip heading round to the eastern tip is the most interesting part. Also, there's an island, with no name, east of the southern most tip mof Elkronas.

Bon Voyage! You'll find his body not far to the east of town, but when you touch his wristband something unexpected happens. What can I say, but RUN! I actually teleported out and came back on higher, much higher, ground, as they can climb pretty good!

If you survive, go talk to Sol Pan. She'll offer you another project. Go see her at her home. It's upstairs in the library at the very end on the bottom shelf. All locations are in or near New Ashos and listed below. She resurects Balin who clearly wants to eat you and Steria runs off. Need I say, kill Balin? Hmm, isn't there an umbrella in the house you bought from Yao? Both of Plu Via's customers are in town so just use your map. Go save the merchant's customers, Professor Hai Mer isn't at home, but his umbrellas are.

After, go find Oro Ave. Talk to Iga, Oro's daughter to find out that he's at a bird exhibition in town. Punch his servant to make him run away, then put the poison in Lester's wine. Go back and speak to George, after. Speak with one of the merchants, Erdon's just outside the east gate of New Ashos. Then deal with the three thugs that show up. Report back to Lexington. He at his fishing spot in Bright Beach. Kill all the guards. Kill the guard then kill Prescott.

Loot the house then head for the docks where your boat is and toss the shield with Prescott's family crest into the sea. Report back to Lexington at the Lion. But there's a catch, of course. Shui Bian has locked the gate and won't let you in without a fee, but you'll have a chance to get it back by killing all the monsters within a time limit. Clear the front yard then go talk to Shui Bian to let you into the house.

Clear the house, the basement and the back yard. Report back to Tai Lin. Somethings wrong, follow him to his house where he'll show you his clock collection. Listen to his story. He'll ask you to deliver a letter to Kaineth. Give it to his assisstant, Hai, in the north end of New Ashos. Prove him wrong, then ring his miserable little neck. The invention is linked to a living creature and he wants you to kill that creature to sever the tie.

If you come across any students with the earrings try to get them to take them off. Head to his place north of New Ashos and fight your way to the top to kill Conie's Droser. She has a pair of the earrings that Mar Conie made. She's sitting on a bench on the right side of and in the upper half of the University area.

Speak to her boyfriend, Zas Tar, and then to her. Kill all the beasties, then return to speak with Senoir. He'll be at the entry to the Assembly room in the lower right building of the University. After the lecture, ask Senoir about the crowds reaction. Upon leaving you overhear two teachers, Apis and Hai Mer, discussing the lecture you just gave. Apis offers you a science grant and asks you to meet with him later for details. He wants you to clear an apiary of wasps.

It's east of Maggie's Cay, you'll see a gate. It's due east of the Shattered Teleport. The chests are magically booby trapped. They all go kaboom but don't forget to turn around. It's actually a bit south of the old Ashos. Kill the few beavers under and around the bridge. Go upstream to the next bridge and do the same.

Further upstream is the Pied Piper and company. Go slaughter! More like, eliminate them! It's In the Old University area marked with a red X. There's a teleport on the island to discover before you leave. If you jumped the gate before, you'll need to go down and open it to activate the quest.

Even if you've been here before, standing on the teleport will cause more critters to appear. You must kill them all to complete the quest. The back gate is now open. They're skeletons, so I'm sure you know what to do. Oh joy! Track the sacrifice.

Kill the Lerephs dogging you because if they contaminate the sacrificial site the ritual will be abandonned. At the end, there's a Damned One. Lead him back to the sacrifical spot and kill him. I do hope you saved first! The problem is, it's flooded. Check the house above for a lever. Collect nine brains and place them in the chest outside, next to the front door, to complete the quest.

If the door has a red lock on it, make sure you read it in the quest log, then go out the back door and in again. It sould be unlocked now. Search the book for a clue, twice. Deliver it to the basement of the Abandoned House, which is located on the west coast. Take the teleport, Maggie's Cay and you're there. Read the book again, in the basement. What did you expect, Really! The next well is just a little further down the path.

Continue down the path through the two large stone skulls to find a third well. Once you have all three waters, go to the cemetery at the end of the same path. Approach the dead beast. If you played the first Two Worlds, you'll like this. From the Shattered teleport take the north path all the way there. Lots of sleeping Ungodly Colossus. Enter, turn left, it's the last grave on the left. Place the urn in the container.

It has a Guardian that needs to be dealt with first. Find two levers inside and flip them. I don't know if this really has anything to do with this quest or not because I couldn't find anything the levers actually did so I was thinking, maybe, it released the Guardian Regardless, leave and follow the rocks on your left until you come to a house where the treasure is.

The Treasure Guardian, a Snake, is outside, near a new teleport. If you have trouble, head back towards the camp and the Guardian will stop at the bottom of the path and you can pick it off with your bow. It's a bit slow but gets the job done. Go in the house and Play the Flute with the sheet music, True Wisdom, that you got off the dead Guardian. You don't have to play well.

Now you have a second one, a Giant Spider. He'll drop a drum and more sheet music, True Knowledge. Now for the last Guardian, a Werebeast. It's best to lure him into the hallway so you can control his bouncing around. He drops a Harp and the sheet music, True Wealth. Open the last door for your, hmm, treasure. Go to the Shattered Teleport and head west.

You'll come across the first robber. Kill another one. Take the hats back to the chest in the Scavengers Camp. It's not far from where the only merchant is. Go clean it out of beasties and things that go bump in the night. Check out the training room. You'll find a hidden entrance west of Desecrated Ashos teleport. Solve the door puzzle. Decrease the water level. Crack the lock. Crack the next lock. Clear the training hall.

You had to know a fight was coming! This is for experience only, no reward. Go over to Guard station north of the Secret Vindon's Camp cave and explode next to a guard. Then the next guard and then one more.

Just place it in his path. Trapper must be at level eight or higher to do this quest. Do not raid the warehouse they were guarding or it'll mess up the next quest.

Kill Aquilla and his associates and you're done. You can now go kill the two guys in the warehouse from the last quest, Kaboom. Look for clues in the cemetery. It's at the very bottom in the rocks. This one is rather difficult. There are four rooms surrounding the room with the hostage.

There are two guards with bows in each of the four rooms, ready to start shooting the hostage. Since you can only distract two at a time you cannot stop them from kill- ing the hostage. Stay at the very top of the stairs so they don't start shooting. I used four of the Oculus Infernus with damage each and placed one inbetween each set of archers. If you get it in the right spot they both die. Out of the eight, I had two survive the blasts. On them, I used two Oculus Draconis damage to finish them off.

So all I had to do was walk down the stairs, open each room and collect the loot off the re-dead archers and the hostage teleported himself out.

My question is, if he had the ability to teleport himself out, what was he still doing there? It's meant for him to overcome his fears but he's too afraid to try. Go kill the Damned One, Toe, for him and return with the stinky necklace. You'll come across him eventually. After you return and speak to Hal Den, don't speak to him again or it'll glitch and say you refused to do the quest for him. Go find Mornar. He's at the end.

You're supposed to remove his eyes but I had to push A from several different directions before it finally let me have them. Return to Revnar. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on?

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